Phantom MAPPACK v1 and v2

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Phantom MAPPACK v1 and v2

Postby iBotPeaches » January 8th, 2010, 7:06 am

Phantom MAPPACK v1 and v2
Assembled by iBotPeaches

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What does v1 and v2 mean?
I wanted to start with a large mappack supporting 90 maps. This idea failed once I came to the realization that it was near impossible to have 90 mainmenu previews. I could have 90 maps, just not any mainmenu screenshots. I feel that diminishes the look of a mappack, so I decided to split my mappack into 2 version. Each version has 45 maps, and a mainmenu with previews.

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I started this mappack around 3 years ago when the release of Killtrocity 2 was still fresh in the minds of everyone. I wanted to compete, thus I tried to create a mappack by myself. I was a noob and had no clue what I had just started. My DDS previews were aligned wrong, and I had very little knowledge of C# so I stopped, 3 years later I picked up the project to boost Halo 2 modding. Finished finding some mods, made the mainmenu shots and programmed an autopatcher.

The mappack release was orginally set for November of last year. However, after my first BETA test I quickly released that a few mods had issues of freezing, strange noises and others just wouldn't load. I double checked everything, and fixed what I could and replacing mods for others that didn't work. Then the problem of SLC arose. Long story short, I went from 20ish not working to 5.

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    3volved Beta (3volved Team)
    Ace Space Race (THE-MASTER)
    age_old_war (killar zachary)
    Aquatica (T Beezie)
    Arbitration (Spammy)
    Atomic Drifter (PBnJAM)
    BioDrop (DarkShallFall)
    Biohazard 3 (xheadshotmastax)
    BlockFortFinal (halo0001)
    Bubble Blast (CaptPoopface)
    BullDog (DemonicSandwhich)
    Cadaver Abuse (CaptPoopface)
    California (iGeo)
    Carousel (CaptPoopface)
    Carousel 2 (CaptPoopFace)
    Cellmates (CaptPoopface)
    Chaste Beaver (CaptPoopface)
    Chaste Warlock (CaptPoopface)
    Confusion (PBnJAM)
    Construction Hijinks (CaptPoopface)
    Deep Space (Elite747)
    Deserted_Metropolis (DrXThirst)
    Destruction Derby (PBnJAM)
    Divided (UR MAST3R)
    Donkey Kong Extreme (killershard)
    Duff World (DoorM4n)
    Dynamitron (Home Hacker)
    Evermore (Xxx~YoOoO~xxX)
    Fall From Grace (Jubakuba)
    Fissure (Smokey)
    Forge BM (DarkShallFall)
    Foundry (DarkShallFall)
    Frail Structure (Zone 117)
    Funbox (neodos)
    Grappling Hook (CaptPoopFace)
    GridIron (UpsetSpy)
    Halodays (Neodos)
    Havok (3volved Team)
    HellBound (xlRainlx)
    Hissing Dragon (PBnJAM)
    Ice King (CaptPoopface)
    Invocation (T Beezie)
    Isolophobia (BrownWigga)
    Kraken (CaptPoopface)
    Lab Raiders (CaptPoopface)
    Lockout Paintball (Barringer)
    mainmenus (iBotPeaches)
    Mech Bay (CaptainPoopFace)
    metropolis (DCDJ)
    metropolis2b (DCDJ)
    Miami (iGeo)
    Mines (CaptPoopFace)
    Missile Command (CaptPoopface)
    Monsoon (ScottyGee)
    NarBarBeBar (Darkshallfall)
    Neptune (Elite747)
    NightMare (DarkShallFall)
    Nightwinder2 (MrMurder's)
    outskirts_wreckage (DrXThirst)
    Pelican Beach (UnknowningAcorn)
    Perch (CaptPoopFace)
    Primal_Foregrounds (GPope)
    PrisonerRelease (Upsetspy)
    Prophets Elimination (xheadshotmastax)
    qBert v3 (CaptPoopface)
    Quiescent (Smokey)
    race_track (killar zachary)
    Rampage (PBnJAM)
    Ricochet (CaptPoopface)
    Sand_Storm (killar zachary)
    Schism (Spammy)
    Screamer (PBnJAM)
    Sewer (Zone 117)
    Ski_Resort (DoorM4n)
    Soaring Eagle (PBnJAM)
    Soccer Mounds (Freakazoid)
    Spacestation Control (UR MAST3R)
    Spectre Race (PBnJAM)
    Sublimation (x099x)
    Sunset Scorture (DrXThirst)
    The Frostbitten (DarkShallFall)
    The_Churchyard (DoorM4ne)
    Titan DeathMarch (CaptPoopface)
    Tokyo (MrBalll)
    Trampoline (CaptPoopface)
    UnderBrush (xlRainlx)
    Vanguard (Spammy)
    Vehicle War (RadisHASii)
    Wake_Island (Darkshallfall)
    Warthog Jumpjet (DemonicSandwich)
    Weapwar (DarkShallFall)

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This mainmenu doesn't compare to Killtrocity 2, or come close to the mainmenus that neodos can make. It does boot the maps which is what I want you to remember. I tried to create a successful mainmenu, but all failed and there was much anger involved. So I simply got a fresh mainmenu and skinned just 3 elements of it. I also removed the blue filter to add to the change.

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The autopatcher was a rough project. I tried doing it all from scratch and nothing would work. All I knew was I had to use the serenity calls to take advantage of autopatching. Then I got help from The_Guardians from his Serenity v3.2 autopatcher. This saved me from my pathetic coding structure that didn't even take advantage of reading the serenity patch for the output map. If interested you can view screenshots of my old code, here and here.

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You can view the YouTube video below.

http://www.youtube.com/watch?v=U1Lv82NSIgM

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    BigStack - Providing the links for various Team Remapped mods
    Click16 - Providing the links for various mods
    CaptainPoopface - Helping gather mods, and having a great deal of mods in this mappack
    Dark Slipstream - Helped me with some byte questions
    Detox - Helped me with XBE stuff
    Iron_Forge - Serenity 3.3
    neodos - Bouncing ideas off of, to help the mainmenu design and figure out the mainmenu
    Prey - Menu Menu Menu was the mainmenu editor used
    Pyrosquirrell - Beta Tester
    SmokiestGrunl - Beta Tester
    The_Guardians - Serenity Auto Patcher help, which boosted me to make my own
    troymac1ure - Updating Entity, which was used to fix SLC
    xbox7887 - Providing the source used for the "resigning" of maps

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I have 3 separate hosters in which you can download. There are 13 parts that totals 1.18gb, but has 90 patches, all programs included for building an ISO, and a special optional bink file. All hosters are hosting the same parts, thus meaning you can download any parts from any hoster and then unRAR them all once you get all 13. Rapidshare, Megaupload and Mediafire are your choices for downloads. Below you will find a list if your trying to load into jDownloader, or hyperlinks if you will be manually downloading. I at first wanted to do a torrent, but I could only find 2 dedicated seeders and that would be at 5kbps and that would take forever. I'll put one up later on, once links seem to die.

(12x95.78mb + 1x69.64mb = 1.18gb)

Rapidshare
Code: Select all
   part 1   http://rapidshare.com/files/331532017/H2_Phantom.part01.rar
   part 2   http://rapidshare.com/files/331535728/H2_Phantom.part02.rar
   part 3   http://rapidshare.com/files/331776206/H2_Phantom.part03.rar
   part 4   http://rapidshare.com/files/331793171/H2_Phantom.part04.rar
   part 5   http://rapidshare.com/files/331793176/H2_Phantom.part05.rar
   part 6   http://rapidshare.com/files/331944690/H2_Phantom.part06.rar
   part 7   http://rapidshare.com/files/331944693/H2_Phantom.part07.rar
   part 8   http://rapidshare.com/files/331988150/H2_Phantom.part08.rar
   part 9   http://rapidshare.com/files/331988151/H2_Phantom.part09.rar
   part 10  http://rapidshare.com/files/332007481/H2_Phantom.part10.rar
   part 11  http://rapidshare.com/files/332007487/H2_Phantom.part11.rar
   part 12  http://rapidshare.com/files/332032101/H2_Phantom.part12.rar
   part 13  http://rapidshare.com/files/332041533/H2_Phantom.part13.rar
   

p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13


Megaupload
Code: Select all
   part 1   http://www.megaupload.com/?d=6BHL9TDV
   part 2   http://www.megaupload.com/?d=S3S6SYED
   part 3   http://www.megaupload.com/?d=0NX6JBQE
   part 4   http://www.megaupload.com/?d=YO2WWOPJ
   part 5   http://www.megaupload.com/?d=P71G4PF1
   part 6   http://www.megaupload.com/?d=OUHE11O3
   part 7   http://www.megaupload.com/?d=J34PUBPF
   part 8   http://www.megaupload.com/?d=BIAU3QE7
   part 9   http://www.megaupload.com/?d=QROICG30
   part 10  http://www.megaupload.com/?d=UODMPPN2
   part 11  http://www.megaupload.com/?d=VYQGMHJQ
   part 12  http://www.megaupload.com/?d=31AMJPFE
   part 13  http://www.megaupload.com/?d=3YQ829I9
   

p1, p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13


Mediafire
Code: Select all
   part 1  http://www.mediafire.com/download.php?wyhdi1jvumm
   part 2  http://www.mediafire.com/download.php?yznnwjjttdm
   part 3  http://www.mediafire.com/download.php?eyo4nnnzdjm
   part 4  http://www.mediafire.com/download.php?nn2f5ezdytm
   part 5  http://www.mediafire.com/download.php?yhtle5yzzze
   part 6  http://www.mediafire.com/download.php?jdcmy2vnkom
   part 7  http://www.mediafire.com/download.php?kwk4tinzgje
   part 8  http://www.mediafire.com/download.php?crymiykrlmk
   part 9  http://www.mediafire.com/download.php?hgdmmrfrgng
   part 10 http://www.mediafire.com/download.php?mi3myejzzmx
   part 11 http://www.mediafire.com/download.php?otdmyiwjyjt
   part 12 http://www.mediafire.com/download.php?jmwzngzbjrz
   part 13 http://www.mediafire.com/download.php?qxzigbimyz2
   

p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13

If you require support, the best place would be at iBotModz (My site) or Remnant Mods, where lots of active H2 modders are. You could try Rework3d (The "good" HaloMods), but not very active there anymore. If you need clean H2 maps, visit http://xboxgamefiles.com

Thanks,
Peaches
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Re: Phantom MAPPACK v1 and v2

Postby Gary » January 8th, 2010, 7:21 am

Very nice, sad that I couldn't put one map out... though I am still determined to do so... one day...

I also notice some of these mods are pretty old, thought you would just put newer maps in there, still, I like it.
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Re: Phantom MAPPACK v1 and v2

Postby neodos » January 8th, 2010, 4:16 pm

Good job, we should organise a game night on XBC/Xlink to play this :mrgreen:
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Re: Phantom MAPPACK v1 and v2

Postby xxpenguinxx » January 8th, 2010, 7:24 pm

Just finished downloading, I'll be able to play later on tonight around 10ish
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Re: Phantom MAPPACK v1 and v2

Postby herger » January 8th, 2010, 10:14 pm

I'm up for it. that would be sweet =]
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Re: Phantom MAPPACK v1 and v2

Postby herger » January 9th, 2010, 12:39 am

yea.I'm getting an error with part 11. saying that one of the serenity patches is corrupt when it tries to unpack it =/
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Re: Phantom MAPPACK v1 and v2

Postby Aumaan Anubis » January 9th, 2010, 3:00 am

Another mappack.

Cool.
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Re: Phantom MAPPACK v1 and v2

Postby herger » January 9th, 2010, 3:08 am

Aumaan Anubis wrote:Another mappack.

Cool.

yea.but it isnt even letting me run the auto patcher. If it works for you,please let me know
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Re: Phantom MAPPACK v1 and v2

Postby Aumaan Anubis » January 9th, 2010, 4:33 am

I don't really plan on installing it. In fact, I've never gone through the trouble of applying a map pack.
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Re: Phantom MAPPACK v1 and v2

Postby iBotPeaches » January 9th, 2010, 6:07 am

I tried the autopatcher on 32bit and 64bit XP, so I don't know why it wouldn't work. I had 2 people test it and both reported it working fine.

I just tested part 11 on all 3 hosters and they were all the required size. You have to open it as an administrator because it moves patches and deletes them, which for some reason requires admin powers.
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Re: Phantom MAPPACK v1 and v2

Postby herger » January 9th, 2010, 6:34 am

wen i run the auto patcher, it gives me an error like entity and other modding program, asking me to continue or quit. and if i click continue,it opens but i cant do anything. and im running xp =/
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Re: Phantom MAPPACK v1 and v2

Postby herger » January 9th, 2010, 6:40 am

this is what it says,
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but i have the newest .net framework installed =/
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Re: Phantom MAPPACK v1 and v2

Postby troymac1ure » January 9th, 2010, 7:44 am

Post the details button, it may actually help out.
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Re: Phantom MAPPACK v1 and v2

Postby herger » January 9th, 2010, 8:11 am

Umm..wow...i just randomly tried it again...and it worked....WTF?!
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Re: Phantom MAPPACK v1 and v2

Postby iBotPeaches » January 9th, 2010, 2:57 pm

Yeah go ahead and expand it next time it comes up.

I can only think of a few things that might be causing that, most of which can be resolved by running as an admin.
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Re: Phantom MAPPACK v1 and v2

Postby CaptainPoopface » January 12th, 2010, 9:54 pm

Awesome. Thanks for putting this together. I'm looking forward to playing all these maps, some of them for the first time.
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Re: Phantom MAPPACK v1 and v2

Postby socrates » January 12th, 2010, 10:28 pm

I won't be joining but Remnant does still have that Arena on Kai.
Code: Select all
Arena > XBox > First Person Shooter > Halo 2 > Mods and Hacks > Remnant Mods
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Re: Phantom MAPPACK v1 and v2

Postby JacksonCougar » January 12th, 2010, 10:33 pm

We can thank Dark for that I believe.
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Re: Phantom MAPPACK v1 and v2

Postby socrates » January 13th, 2010, 6:33 am

no...
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Re: Phantom MAPPACK v1 and v2

Postby DrXThirst » January 22nd, 2010, 2:20 am

Three of my maps are in there! :D :P
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Re: Phantom MAPPACK v1 and v2

Postby JacksonCougar » January 22nd, 2010, 4:11 am

We can thank Socrates for that?
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Re: Phantom MAPPACK v1 and v2

Postby socrates » January 22nd, 2010, 10:04 pm

Yeh, well the idea, the actual arena was made by an admin on xlink, [1up]MstrGmr so yeh, if you ever see him on there be sure to give him a nod or other respectable sign
I'm curious, how large is this mappack? is it more than enough to fit on a stock xbox harddrive?, wonder if the maps could be organized into packs that could be transferred, might be a lot of confusion but a gamers' night that switch map sets ever hour or so would be neat to try
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Re: Phantom MAPPACK v1 and v2

Postby iBotPeaches » January 22nd, 2010, 11:04 pm

If you have a stock HD, you can only fit 1 pack, v1 or v2.

If you have your F drive formatted on a stock, you can fit both :)

Just place one on the E drive, and the other on the F drive.
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Re: Phantom MAPPACK v1 and v2

Postby DrXThirst » January 24th, 2010, 3:27 am

Do you need anything in the F drive... apparently not?
Also, I have both of mine cleared and I still only have a TOTAL of 4.5GB. Is this what it's supposed to be? :|
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Re: Phantom MAPPACK v1 and v2

Postby Gary » January 24th, 2010, 3:44 am

I think there is different HDDs for different Xbox models.
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